Game Info
Need for Speed: Undercover is the twelfth installment in the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts (EA). It was released on PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS, and mobile phone platforms in November 2008. The game was later released on the iOS on April 27, 2009. According to EA, the game has sold over 5.2 million copies on all 8 platforms combined.
Need for Speed: Undercover is also the very last Need for Speed game to be released for a sixth generation gaming console (PlayStation 2). Undercover is the last of the Black Box-controlled second era of Need for Speed games, although it is the first game to use the franchise's 'N' logo (which appears on occasion when loading and saving) and typeface
Undercover features a new open world map[10] (like the Midnight Club series) consisting of 109 miles (175 km) of road and a large highway system, making it the largest Need for Speed "world" EA has created so far. The game's environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills (in the DS version the boroughs are Metropolis, North Port Crescent, South Port Crescent and Riverton). In the Wii and PS2 versions two boroughs are copied off Need for Speed Most Wanted and put into different positions. These four boroughs make up the city, Tri-City (referring to the real-life city in Tri-City, Oregon), presumably a city located on the Gulf Coast or on the California Coast although the city itself heavily resembles Miami. The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor).Undercover also features a new continuous highway system. In previous installments, highways were relatively small circuits concentrated within separate boroughs.In Undercover, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit. The longer highway length gives a more realistic shape, with long straight areas, gentle curves, rest areas and large interchanges. Lastly, the entire map is open from the start of the game, unlike previous installments where boroughs had to be unlocked.
Minimum system requirements: | | Recommended system requirements: |
CPU: | Intel Pentium 4 (or equivalent) CPU - 2.8 Ghz or higher (3.0GHz on Windows Vista) |
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CPU: | Intel Core 2 Duo, AMD 64 X2 5200+ or AMD Phenom |
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RAM:
http://gamesystemrequirements.com/
| 1GB RAM or higher (Windows Vista requires 2 GB RAM) |
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RAM:
http://gamesystemrequirements.com/
| 2GB RAM or higher |
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GPU: | 128MB Video Card - Recommended cards include the Geforce 6500, Radeon 9500 or better DirectX compliant video card with Pixel shader 2.0 or above (AGP and PCI-Express only) |
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GPU: | 256 MB or higher (Pixel Shader 2.0, AGP and PCI-Express only)* |
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OS:
http://gamesystemrequirements.com/
| Windows XP SP3 or Vista SP1 |
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OS:
http://gamesystemrequirements.com/
| Windows XP SP3 or Vista SP1 |
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Store: | 5.5 GB Free Space (minimum) |
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Store: | 5.5 GB Free Space (minimum) |
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ODD: | 8X or faster DVD Drive |
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ODD: | 8X or faster DVD Drive |
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Network: | Broadband Connection and Network Interface Card |
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Network: | Broadband Connection and Network Interface Card |
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